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xntrick - Trick or Treat!
Author: XeNoN  
Name:  xntrick
Gametype:  Deathmatch
Players:  1on1, 2on2
Lit:  Upload lit
Locs:  Upload locs
Views:  171
Downloads:  31
Rate Map: 
Really nice small (halloween theme) (9)

Download ( 1106 kb )   Add to cart  Readme  Comment ( 0 )
LG: 0
6 cells: 0 12 cells: 0, total 0 cells on map.
RL: 1 GL: 1
5 rockets: 2 10 rockets: 2, total 30 rockets on map.
SNG: 1 NG: 1
50 nails: 2 25 nails: 2, total 150 nails on map.
SSG: 1
40 shells: 1 20 shells: 1, total 60 shells on map.

Quad: 1 Pent: 0 Ring: 0 Bio: 0


Title : Trick or Treat!

Filename : xntrick.zip --> xntrick.bsp + xntrick.txt

Author(s) : XeNoN (rich thorne)

Email Address : xenon@planetquake.com

Website : http://www.planetquake.com/xenon

Description : Small, fast, brutal and satanic Q1DM level, released in time for

Other levels by author : Q1SP - Perception
100 ways to Die (organisation of second 100brush comp.)
100 hours till Dawn (100brush competition entry)
Various Speedmaps (www.multiplayerquake.com/speedmaps)
Q1DM - Deceit

Additional Credits to : Id software - should be obvious why by now...
Ben Morris - for Worldcraft (level editor)
Tyrann - for compile tools
Everyone else from #terrafusion and qmap.org - for general
support/arguing throughout


* Play Information *

Level Name : Trick or Treat!

Single Player : No (unless you have dmsp2 - http://wouter.fov120.com)

Cooperative 2-4 Player : Nah..

Deathmatch 2-4 Player : Yes. 1on1 also good too.

New Sounds : No...

New Graphics : Aplenty

Sound Track : 7 (?)

Demos Replaced : No...

.map Included : No, but email me if you want it bad

Software needed to play : Works with all quake engines, as far as I know. GL recommended.
(ctf, normal quake etc.)

Comments : I originally attempted to get a special q1dm level done for last
halloween, but sucked at mapping and got tired of the level. I
suddenly got the idea again a few days ago and knocked up this

How the texture theme worked itself out I'll never know...
there's an overall gothic feel to the map with Ogro/dkt demon
textures providing the eerieness/evil I wanted to establish for
this map. Zerstorer's visceral tendencies also helped quite a

As for gameplay, 1on1 is recommended (its not as large-scale as
my previous 2 DM maps), although i tried 4-player FFA with the
bots and it rocked; play this way if you like your games brutal
& action-packed.

* Construction *

Base : Built from scratch. Layout originally inspired by Peej's Strafin6

Build Time : 3 days

Times & stats : System Used : pentium w/ 400mhz & 64mB RAM
WQbsp : 33 seconds
TyrLight (-extra) : 78 seconds
RVis+ (-level 4) : 383 seconds

Brushes : 653
Entities : 125
Textures : 30

Texture WAD used: Various: Q3test, Zerstorer, Daikatana, Ogro, Kingpin, rocks from czg07
and a few from ID. Beat that for a combo :)
Thanks to all texture artists concerned.

Editor(s) used : Worldcraft v1.6 (level editing)
bsp2wad v2 (texture extraction)
maketex (as above)
mspaint (texture editing)
wqbsp (bsp compiling)
Tyrlite v0.8 beta (light compiling)
Rvis+ (VIS compiling)
TomazQuake v 1.44 (playtesting)

Known Bugs : - Some entities like health-boxes seemed to vanish during compiling;
no matter how many times I tried I couldn't get them to appear ingame.
Health may be a little low because of this but I didn't notice any
major flaws in gameplay.
- Find any more? Let me know..

* Legal Stuff *

DON'T distribute for money, dont tamper with it (except for personal use) without
asking via email, and dont delete it...
DO distribute online (for free), email me with feedback, write reviews (contact me if you
do, please) and always credit me for the map.
Copyright - XeNoN, 2001
QUAKEŽ is a registered trademark of id Software, Inc.