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s2v - Silence 2 Violence
  
Author: INhabitaNT  
Name:  s2v
Gametype:  Deathmatch
Players:  1on1, FFA 8
Lit:  Upload lit
Locs:  Upload locs
Views:  150
Downloads:  13
Rate Map: 
Description:
Nice duel Description : I got very tired of these 'highly complex' and texture filled maps. Sure they show great talent, but for game play sometimes a simple lay out with high energy is plenty fun for deathmatch.

Download ( 648 kb )   Add to cart  Readme  Comment ( 0 )
LG: 1
6 cells: 3 12 cells: 2, total 42 cells on map.
RL: 1 GL: 1
5 rockets: 4 10 rockets: 3, total 50 rockets on map.
SNG: 1 NG: 1
50 nails: 2 25 nails: 2, total 200 nails on map.
SSG: 2
40 shells: 1 20 shells: 3, total 100 shells on map.

Quad: 1 Pent: 0 Ring: 0 Bio: 0

================================================================
Title : Silence 2 Violence
Filename : s2v.zip w2v.bsp s2v.txt
Author : INhabitaNT
Email Address : inhab@sprint.ca or soon to be inhab@home.com
Description : I got very tired of these 'highly complex'
and texture filled maps.
Sure they show great talent, but for game
play sometimes a simple lay out with high
energy is plenty fun for deathmatch.

This map, is VERY small. But It's great for
1on1, I've recieved some complaints about the
fact that there is only one RL.
But If I added another, you could run a RL
run and pick one up then make it back in time
for the other to respawn.
I hate when people do that on DM6, soooo I
wanted to make this map focus more on other
weapons rather then just the rl.

The textures are very redundant I know, I'm
getting used to texture alignment, this being
only my 5th or 6th released map.
There were some really weird 'leak' problems
so I had to use the 'black box' tecnique to
fix it. (I made a 6 brush square outside the
level to fix leak problems) but I couldn't
find any 'leaks' in the level that the player
could 'fall out of'

I think the leaks were as a result of my
small attempts at 'curves' but anyway, enjoy
the map, even if it's only the one time you
play it.
================================================================

* Play Information *

Single Player : No
Cooperative : No
Deathmatch : Yes! 1on1 perfered up to 4 (six spawns)
Difficulty Settings : No
New Sounds : No
New Graphics : Yes a sky texture!
New Monsters : No
New Demos : No
New Models : No
QuakeC Patches : No

* Construction *

Base : Fresh
Editor(s) used : Quake Army Knife, Version 4.07
Known Bugs : Ocasionally a bonus item falls out, this I
can't explain.
Build Time : about a week

Comments : Look for probably H/l or q2 maps from now on.