Quick search

Advanced search

Main
Home
News archive
Locs
Links
Stats
Crew
Authors

Map Archive
Deathmatch
Capture the Flag
Team Fortress
Rocket Arena
Single player

DM Tricks
TF Tricks

Map groups

Login
Download cart (0)
Username:
Password:
 
 
Register
 
 
rpdm7 - Halls Of Darkness
  
Author: Rotpig  
Name:  rpdm7
Gametype:  Deathmatch
Players:  1on1, 2on2, 4on4, FFA 8
Lit:  Upload lit
Locs:  Upload locs
Views:  154
Downloads:  33
Rate Map: 
Description:
Nice 4on4 Description : Designed for 1on1 although slightliy larger than a typical duel map with room to move in most areas. The layout is simple with only three main areas; A courtyard , a Satanic Temple and a large square room which features a tree model (made with the func_wall entity). In between is a simple network of halls. I spent much more time concentrating on the visual appearanceof the map more so than having a complex layout. The architecture is styled gothic and thus fits in well with the overall theme of quake. The map supports about 2-5 players but any more than 5 or 6 would be total chaos!

Download ( 1490 kb )   Add to cart  Readme  Comment ( 0 )
LG: 1
6 cells: 0 12 cells: 3, total 36 cells on map.
RL: 1 GL: 1
5 rockets: 8 10 rockets: 0, total 40 rockets on map.
SNG: 1 NG: 1
50 nails: 0 25 nails: 0, total 150 nails on map.
SSG: 1
40 shells: 0 20 shells: 2, total 40 shells on map.

Quad: 2 Pent: 2 Ring: 2 Bio: 0

================================================================
Title : Halls Of Darkness
Filename : Rpdm7.bsp
Author : Dean Turner
Email Address : rotpig@lis.net.au
Description : Designed for 1on1 although slightliy larger
than a typical duel map with room to move in
most areas. The layout is simple with only
three main areas; A courtyard , a Satanic
Temple and a large square room which features
a tree model (made with the func_wall
entity). In between is a simple network of
halls. I spent much more time concentrating
on the visual appearanceof the map more so
than having a complex layout. The
architecture is styled gothic and thus fits
in well with the overall theme of quake. The
map supports about 2-5 players but any more
than 5 or 6 would be total chaos!
================================================================

* Play Information *

Single Player : No
Cooperative : No
Deathmatch : Yes
Difficulty Settings : No
New Sounds : No
New Graphics : No
New Monsters : No
New Demos : No
New Models : Yes
QuakeC Patches : No

* Construction *

Base : New map from scratch
Editor(s) used : Quake Army Knife 4.02
Known Bugs : The tree model can create havoc on low end
machines with the r_speeds jumping up very
high when this entity is on screen. If this
is causing a problem then cut the tree out
using a .bsp editor (delete the func_wall
entities that make it up). On a machine of
166mhz or over, this tree should not create
any problems.
Build Time : About 5 days from a sketch on paper to the
finished article

Comments : Other than the possible lag problem with the
tree entitiy, the map is bug free!