Description: This map had been sitting on my HD for ages, unfinished. It is just a bunch
of rooms which don't particularly match well. I finished it by chucking in a recent (industrial style) room I did, and a weird round corridor I made as an experiment ages ago. The corridor is one of those constructions of mine which defies all rules of how to construct a quake level, but it
connectivity: rather poor but three cyclic teleporters connecting far
bits of the level patch it up rather nicely.
r_speeds: surprisingly, only 1 room has slightly above 500, the rest
are 200/300 ish.
playability: should be ok, some bits are a tad fiddly though.
3 RL, 1 LG, 1 GL, 3 SNG
1 RA, 2 YA, 1 GA, 2 HH
a couple of health and ammo boxes scattered irregularly around the map