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efdm1 - Electric Fish Deathmatch 1
  
Author: Mr Fribbles  
Name:  efdm1
Gametype:  Deathmatch
Players:  2on2, FFA 8
Lit:  Upload lit
Locs:  Upload locs
Views:  164
Downloads:  25
Rate Map: 
Description:
Nice medium map Single player: bah.. only for exploration Cooperative: *yawn* Deathmatch: yeah baby.. Designed for 2-6 players. Descrition: Small deathmatch map, designed for 2-6 players. This is my first map, and I would really appreciate any comments.. does it suck so much that I should give up while I'm not too far behind, or is it not as bad as all that :). Please email me and let me know. *Warning!* If you hate the colour blue, don't play this map! :) I love many of the ID maps, but overall the colour schemes are so drab and yukky.. so much brown.. yuk! (with the exception of episode 3, which is visually amazing :) Even the maps like dm2, dm4 that have cool textures overall, have yukky dirty floors that make the place look so glum. Since blue is about the only decent colour in the limited quake pallette, that's the colur of most of the textures.

Download ( 844 kb )   Add to cart  Readme  Comment ( 0 )
LG: 1
6 cells: 2 12 cells: 2, total 36 cells on map.
RL: 2 GL: 2
5 rockets: 0 10 rockets: 4, total 40 rockets on map.
SNG: 1 NG: 0
50 nails: 0 25 nails: 0, total 300 nails on map.
SSG: 2
40 shells: 0 20 shells: 1, total 20 shells on map.

Quad: 1 Pent: 0 Ring: 0 Bio: 0

Date: 7th of December, 1997

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Title: Electric Fish Deathmatch 1
Filename: efdm1.bsp
Author: Mr Fribbles
Email: fribbles@geocities.com
URL: http://members.tripod.com/~Fribbles/Fishmain.htm
(Electric Fish homepage)
Descrition: Small deathmatch map, designed for 2-6 players.
This is my first map, and I would really appreciate any comments.. does it suck
so much that I should give up while I'm not too far behind, or is it not as bad as
all that :). Please email me and let me know.
*Warning!* If you hate the colour blue, don't play this map! :)
I love many of the ID maps, but overall the colour schemes are so drab and yukky..
so much brown.. yuk! (with the exception of episode 3, which is visually amazing :)
Even the maps like dm2, dm4 that have cool textures overall, have yukky dirty floors
that make the place look so glum. Since blue is about the only decent colour in
the limited quake pallette, that's the colur of most of the textures.


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* Play information *

Requirements: quake 1.01 or higher
Single player: bah.. only for exploration
Cooperative: *yawn*
Deathmatch: yeah baby.. Designed for 2-6 players.
Difficulty settings: not implemented
New sounds: no
New Graphics: no
Demos Replaced: no


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* Construction *

Base: new map from scratch
Editor: stoneless (v 1.01)
Other utils: winpak (v 1.0), mipdip (v1.55)
Textures wads used: quake101.wad, armagon.wad, markswad.wad
Bugs: none that I'm aware of
Build time: far, far too long, for the result you see here..
3 or 4 weeks of solid work, spread out over
about 3 months
Compile machine: p120 48mb
Compile time: qbsp: 4 min 30 sec
light -extra: 6 min 33 sec
Vis (level 4): About an hour

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* How to use this map *

In your Quake/Id1 directory create a directory called "maps" and copy the
level into it. In Quake, bring up the console and type in "map efdm1".
To start a deathmatch game either start it as usual and type "map efdm1"
in the server's console or start Quake from command line like
quake -listen 8 +map efdm1

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* Copyight / Permissions *

Authors may NOT use this level as a base to build additional
levels.
You are not allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic format that is sold for money without my explicit
permission.
You MAY distribute this BSP through any electronic network, provided you
include this file and leave the archive intact.
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