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dspra2 - ś Arena tribute ś by DeadLy_sp
  
Author: Add map author here  
Name:  dspra2
Gametype:  Unknown
Players: 
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Views:  48
Downloads:  9
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Description:
Add info about this map

Download ( 1097 kb )   Add to cart  Readme  Comment ( 0 )
LG: 0
6 cells: 0 12 cells: 0, total 0 cells on map.
RL: 0 GL: 0
5 rockets: 0 10 rockets: 0, total 0 rockets on map.
SNG: 0 NG: 0
50 nails: 0 25 nails: 0, total 0 nails on map.
SSG: 0
40 shells: 0 20 shells: 0, total 0 shells on map.

Quad: 0 Pent: 0 Ring: 0 Bio: 0


***************************************************
************************* ******* *************************
**************************** DEADLY_SP ****************************
********************************** ***********************************
*******************************************************************************

############### ############# #############
# # # # #
# # # # #
# # # # #
# # # # #
# # ############ ##############
# # # #
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############### ### ############ # ****************
* LEVEL DESIGNER *
*******************************************************************************
*************************************************************************
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***********************************************************
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_.-' Gangster's Club '-._

=================================================================================
Title : Arena Tribute
Filename : dspra2.zip / dspra2.bsp
Author : Xavier Ferrairo (SPAIN)
Nickname : DeadLy_sp
Homepage : http://dsp.quaddicted.com
Email Address : deadlygm@gmail.com
Description : Quake map file
Date (dd/mm/yy) : 10/12/2007
=================================================================================


+ PLAY INFORMATION

Single Player : No
Cooperative : No
Deathmatch : Yes
Game Mod : Rocket Arena
Difficulty Settings : -
New Sounds : No
New Graphics : Yes, see below
New Models : No
New Music : No
Demos Replaced : None
---------------------------------------------------------------------------------


+ CONSTRUCTION

Base : New level from scratch
Editor(s) used : GTK Radiant
Map format : Valve 220
Known Bugs : None. You found some? Report it to me.
Build Time : 34 hours

Texture Wad used : newskip.wad nehahra.wad del1.wad
Other Textures : ktx.wad (this is personal)

Compile machine : P4 3.2 2gb ram
QBSP Time : see below
Light Time : see below
VIS Time : see below
---------------------------------------------------------------------------------


+ HOW TO USE

Put the .bsp file into '$your_quake_path\qw\maps\' directory (folder)
(multi-player)

Type 'map dspra2' in console and hit "Enter"
---------------------------------------------------------------------------------


+ SPECIAL THANKS TO:

gibbie -> for do of beta tester
metlslime -> for his great suggestions
Spirit -> always helping me
Vigil -> for help me in some questions
Monter -> for help me with the construction
#terrafusion (Qnet IRC Channel) for their support !
---------------------------------------------------------------------------------


+ INFORMATION

This is my second Rocket Arena map and their name is dspra2. It was designed
and thought to have great combats in ra mode. Also, the choice of textures
think that is not entirely bad.
I look forward to a lot of blood spilled in this arena:)
---------------------------------------------------------------------------------


=================================================================================

COMPILATION DETAILS

=================================================================================

TreeQBSP v2.05 -- Modified by Bengt Jardrup

Input file: dspra2.map
Output file: dspra2.bsp
---- LoadMapFile ----
*** WARNING 05: No info_player_start entity in level
Title: " Arena tribute by DeadLy_sp"
3625 faces
601 brushes
66 entities
31 unique texnames
254 texinfo
Elapsed time : 0:07

Data type Current Peak kbyte
BSPEntity 5099 5099 4
BSPPlane 2843 16621 324
BSPTex 599768 599768 585
BSPVertex 4015 16956 198
BSPVis 0 0 0
BSPNode 1586 1586 37
BSPTexinfo 254 3879 151
BSPFace 3000 3000 58
BSPLight 0 0 0
BSPClipnode 5549 6363 49
BSPLeaf 1036 1036 28
BSPMarksurface 3966 3966 7
BSPEdge 7087 19847 77
BSPSurfedge 14084 14084 55
BSPModel 9 9 0
Mapface 3625 3625 169
Mapbrush 601 601 7
Mapentity 66 66 18
Winding 0 16571 3236
Face 0 7095 304
Plane 13778 13778 538
Portal 0 16569 388
Surface 0 985 69
Node 0 7267 738
Brush 0 567 35
Miptex 31 3656 57
World verts 0 21894 342
World edges 0 10947 769
Hash verts 0 13227 516
Other (kbyte) 63 852 852
Total (kbyte) 1758 4707 4707

Peak memory used : 4.6 MB

====================================================================================

---- Vis 2.31 ---- Modified by Bengt Jardrup

File: dspra2.bsp
865 portalleafs
3139 numportals
State file out of date, will be overwritten
testlevel = 4

average leafs visible: 534
max leafs visible: 750 near (199 -64 480)
c_chains: 152046616
visdatasize: 78384 compressed from 94285

Elapsed time : 1h 1m
State time : 0:01

====================================================================================

----- Light 1.43 ---- Modified by Bengt Jardrup

Extra 4x4 sampling enabled
Soft light 3 enabled
File: dspra2.bsp
66 entities read, 49 are lights, 3000 faces, 43.5M casts

lightdatasize: 59673

Elapsed time : 0:30

====================================================================================


#####################################################################
# #
# LICENSE #
# #
# #
# Commercial distribution of this material, in whole or in part, #
# requires prior agreement with the author. #
# Commercial distribution includes any means by which the user #
# has to pay either for the support (e.g. CD-ROM, or magazine #
# CD-ROM) or for the material itself. Unauthorized commercial #
# distribution is prohibited. #
# #
#####################################################################


Quake® is a registered trademark of id Software, Inc.
------------------------
DeadLy_sp '07

#EOF