Quick search

Advanced search

News archive

Map Archive
Capture the Flag
Team Fortress
Rocket Arena
Single player

DM Tricks
TF Tricks

Map groups

Download cart (0)
dedcent - Ded Central
Author: Add map author here  
Name:  dedcent
Gametype:  Unknown
Lit:  Upload lit
Locs:  Upload locs
Views:  17
Downloads:  2
Rate Map: 
Add info about this map

Download ( 1565 kb )   Add to cart  Readme  Comment ( 0 )
LG: 1
6 cells: 6 12 cells: 2, total 60 cells on map.
RL: 1 GL: 2
5 rockets: 5 10 rockets: 2, total 45 rockets on map.
SNG: 3 NG: 2
50 nails: 2 25 nails: 2, total 1050 nails on map.
SSG: 5
40 shells: 10 20 shells: 5, total 500 shells on map.

Quad: 2 Pent: 0 Ring: 1 Bio: 0

Sunday, November 22, 1998
Title : Ded Central
Filename : Dedcent.bsp
Author : Alister Mills, alias: Walking Dead
Email Address : mistlorn@yahoo.com
Size of .ZIP file : 1 MB
Additional credits to : id software for Quake I, (The best 1st Person shooter around..)
Yahn Bernier for BSP, (The only map editor I would think of using)

Description : A level done in the military base style textures. It's designed
more or less symetrically down the vertical axis with two subway
tunnels running down each side of the map. To encourage ppl to
take a ride i've placed Quads in the middle of each tunnel. There
is a large double layered room at one end of the level housing
the RL and a submerged TB, and at the other end are two rooms
containing the red armour and megahealth. The middle of the level
Consists of 2 largish halls connected through the middle. These
halls contain 2 GL's, armour, and a substantial amount of ammo.
I havn't played this map against real opponents, but against
reapers its about as fun as any other level i've played..
(Note, that last statement may be biased)

: This version of the map contains a few adjustments to the original
version (wddm1.bsp), I've made the trains stop in the middle of
the tunnels, and fixed a few textures.

Other Levels by Author : wddm0.bsp


* Play Information *

Single Player : No.
Cooperative : No.
Deathmatch : 3-8 Players (11 spawn spots)
Powerups : Quad Damage x 2, Ring of Shadows, MegaHealth, RA, YA, GA x 3
Weapons : RL, TB, GL x 2, Perf x 3, DB x 5, NG x 2

* Construction *

Base : From Scratch
Editor(s) used : BSP version 0.84b
Other Prog(s) used : Arghlite, Rvis
Known Bugs : Some *rather* high wpoly counts in places, and Quake's projectile
physics don't work properly when rideing on fast moveing objects..

Build Time : eternity
Texture Wad(s) used : quake101.wad
Compile machine : Pentium 225MMX, 32 MB RAM
Bsp Time : 26 minutes, 30 sec.
Light (-extra) Time : 1118 seconds
VIS (-level 4) Time : 3781 seconds


* Other Info *

Unzip into the quake\id1\maps directory.
Launch Quake, go to the console and type: map wddm1


Seeing as this is my first level I'd really appreciate any comments,
advice, suggestions, or reccomendations that any one has regarding this levels design,
weapon layout, construction techniques or anything else. There are also a couple of things
in particular that i'd like to know..
1) How do you make sky textures that you cant shoot
2) How do you make transparent water?
Thats all, thanks for downloading my map.


* Copyright / Permissions *

Authors MAY use this level as a base to build additional levels.