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bruiser - Bruiser
  
Author: Desiato  
Name:  bruiser
Gametype:  Deathmatch
Players:  FFA 8
Lit:  Upload lit
Locs:  Upload locs
Views:  44
Downloads:  8
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Description:
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Download ( 909 kb )   Add to cart  Readme  Comment ( 0 )
LG: 2
6 cells: 4 12 cells: 0, total 24 cells on map.
RL: 3 GL: 3
5 rockets: 2 10 rockets: 0, total 10 rockets on map.
SNG: 3 NG: 3
50 nails: 1 25 nails: 1, total 25 nails on map.
SSG: 9
40 shells: 0 20 shells: 1, total 20 shells on map.

Quad: 1 Pent: 1 Ring: 1 Bio: 0

================================================================
Title : Bruiser
Filename : bruiser.bsp
Author : Tim Posch (Desiato)
Email Address : timposch@ix.netcom.com
Description : Good sized map similar to those in the
popular Dwango series of doom2 level
compilations...

Additional Credits to : id (of course), Ben Morris for making the *best*
editor out there for Quake..Worldcraft.

Testers : A bazillion dead ReaperBots, My frag friends
"Snakeeyes" -- Chuck Pritzel, "T-Bird" -- Casey
and all of the other IPX Quake guys..

================================================================

* Play Information *

Level Name : Bruiser
Single Player : no
Cooperative 2-4 Player : no
Deathmatch Player : yes
Difficulty Settings : no

* Map Notes *

It *is* possible to get the Quad in the small connecting hallway without getting
teleported to the "fragbasket" (tm) suspended from the rafters...you just have to
avoid the arrow tiles on the floor....the wind tunnel is possible to escape from,
look for the door...In most cases, the arrows are directing you to wind tunnel
jump sites, etc..except for the hallway mentioned above. (There ARE secret doors,
so investigate, it will be worth your while...)

* Construction *

Base : New level from scratch
Editor(s) used : Worldcraft
Known Bugs : None I'm aware of...

* Legal Stuff *

You may distribute this level for free, as long as you include my text file and
give me credit. You may not modify this level. If you plan on distributing this
map on a CD Collection you >>MUST<< contact me first for my approval. Pending
such approval, you will also have to submit a copy of the CD to me, after all --
I spent the time making the level, you didn't. Actura software and other shovelware
authors are absolutely FORBIDDEN to touch my .map .bsp .txt .zip or any other
files I generate.

'Failure to comply' means when I find out I will use my access to a T1 line to
fill your server with 5 Gigs of text saying -- "You suck". Don't make me do that.
Have a nice day :)

* Where to get this MAP *
On assorted FTP/Web sites.