Quick search

Advanced search

Main
Home
News archive
Locs
Links
Stats
Crew
Authors

Map Archive
Deathmatch
Capture the Flag
Team Fortress
Rocket Arena
Single player

DM Tricks
TF Tricks

Map groups

Login
Download cart (0)
Username:
Password:
 
 
Register
 
 
break012 - break012 v1.0
  
Author: Mikko Nieminen  
Name:  break012
Gametype:  Deathmatch
Players:  FFA 8
Lit:  Upload lit
Locs:  Upload locs
Views:  44
Downloads:  8
Rate Map: 
Description:
Add info about this map

Download ( 703 kb )   Add to cart  Readme  Comment ( 0 )
LG: 0
6 cells: 0 12 cells: 0, total 0 cells on map.
RL: 0 GL: 0
5 rockets: 0 10 rockets: 0, total 0 rockets on map.
SNG: 0 NG: 0
50 nails: 0 25 nails: 0, total 0 nails on map.
SSG: 0
40 shells: 0 20 shells: 0, total 0 shells on map.

Quad: 0 Pent: 0 Ring: 0 Bio: 0

==========================================================================
Title : break012 v1.0
Filename : break012.bsp

Author : Mikko Nieminen
Email Address : mikkon@sci.fi
WWW : http://www.sci.fi/~mikkon/ (personal hp)
http://www.sci.fi/~mikkon/doh/doh.htm (DOH hp)

Description : An elevator chute surrounded by 8 rooms. Some
squishers & traps, best for 4-6 player dm.
IMPORTANT: Add more fall damage or this level
really doesn't have a point. The jumping
distance should be set to the normal value.

Additional Credits to : id Software for Quake
authors of Quest (R.I.P.)
==========================================================================



* Play Information *

Level Name : break012 v1.0
Single Player : guess
Cooperative 2-16 Player : no
Deathmatch 1-16 Player : yes, 6 players should be enough
Deathmatch Starts : 8

Difficulty Settings : yes, just switch your opponents =)
Anything else new : yeah, I have a brand new mouse mat! :)

Other Info : Remember to test levels with REAL opponents
before giving your final judgement. ReaperBots
might be good, but they're only bots..
Btw, I'd really like to hear your opinions /
suggestions.. Is someone really playing my
levels out there?



* Construction *

Base : I should remove this line.. Scratch, you dumbass!
Build Time : about a week
Finished : FRI 14.2.1997

Qbsp-time : 3min 29s
Light-time (-extra) : 126s
Vis-time (-level 4) : 3288s
On P90 / win95 / 40mb ram

Editor(s) used : Quest (the best map editor)
TSE (the best txt editor)
Known Bugs : The door in the Quad Damage room looks rather silly
when opened.. but who cares?



* Legal Stuff *

You may distribute this level and include it in any deathmatch compilation
etc., as long as you include this text file, give me credit and ASK MY
PERMISSION. The .map may NOT be modified, sold etc. Then again, I'm not
giving it to you either! :P



* Where to get this and other BSPs made by me *
ftp://ftp.cdrom.com/pub/quake/deathmatch/a-c/
http://www.sci.fi/~mikkon/doh/files/index.htm (new page coming soon)