6 cells: 0 12 cells: 0, total 0 cells on map.
RL: 0 GL: 0
5 rockets: 0 10 rockets: 0, total 0 rockets on map.
SNG: 0 NG: 0
50 nails: 0 25 nails: 0, total 0 nails on map.
40 shells: 0 20 shells: 0, total 0 shells on map.
Quad: 0 Pent: 0 Ring: 0 Bio: 0
Title : Box City rev#6
Filename : boxcty06.bsp
Release Date : August 10, 1997
Authors : Roland and Erik and Andreas Karlsson
URL : www.ericsson.se/cslab/~roland/
Email Address : firstname.lastname@example.org
Description : A deathmatch level only. It consists of four
"arenas" contained in three "boxes". A city
box (with a damp cellar), a lava/demon box and
a dark one containing "floating" cubes. The
main arena is above ground in the city box. The
other places are dangerous "power up" stations.
Main Credit to : ID Soft for this fantastic game. Most of
all for it being "open", i.e. the users can
contribute their own levels and other fun stuff.
Additional Credits to : Tony, Pekka, Don, Johan and Robert at the
Computer Science Lab at Ericsson Telecom
for playtesting the level. And also Steven
Polge for making Reaper Bot, an invaluable
help when designing deathmatch levels.
!!!!! NOTE !!!!! : When standing on the upper walkway, looking
!!!!! NOTE !!!!! down at the city, there are more surfaces
!!!!! NOTE !!!!! visible than the standard settings for Quake
!!!!! NOTE !!!!! allows - resulting in grey areas. We found
!!!!! NOTE !!!!! no way to modify the map to avoid this, so
!!!!! NOTE !!!!! we recommend that you add these lines to
!!!!! NOTE !!!!! the autoexec.cfg file.
!!!!! NOTE !!!!! r_maxedges 4000
!!!!! NOTE !!!!! r_maxsurfs 2000
!!!!! NOTE !!!!! We have not noticed that this decreases
!!!!! NOTE !!!!! the performance.
* Play Information *
Single Player : No .. ehhh .. yes, but you will be all alone (:-)
Cooperative : No
Deathmatch : YES, 12 starts and maybe up to 10 players
Bots : YES, great fun with 4-8 Reaper Bots
Difficulty Settings : No
New Sounds : No
New Graphics : Two textures
New Music : No
Demos Replaced : None
* Construction *
Base : New level from scratch
Editors used : Stoneless 0.92 by David Jewsbury
BSP 0.84 by Yahn W. Bernier (Great editor)
Known Bugs : (1) Not a bug really, but look at the NOTE above.
(2) The map cannot be compiled with the usual
qbsp for some reason. We use ywbsp by
Yahn (the BSP Quake editor author)
Build Time : Lots of hours, but it includes testing lots
of level editors. This was our first level.
Texture Wad used : The included boxcty06.wad
Compile machine : Pentium 100 / 48 MB
Ywbsp Time : 1 minute
Light (-extra) Time : 7 minutes
VIS (-level 4) Time : 2 hours
Brushes : 503
Entities : 187
Models : 4
* Where to get this level *
* Copyright / Permissions *
You may freely use this level for any purpose. But please give us the
credit as long as you have not changed it into something totally
different. Have fun!