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bovine - bovinE interventioN
  
Author: laerth  
Name:  bovine
Gametype:  Deathmatch
Players:  2on2, FFA 8
Lit:  Upload lit
Locs:  Upload locs
Views:  221
Downloads:  33
Rate Map: 
Description:
Nice medium ffa SINGLE PLAYER : 1 Player Start Point(s) CO-OPERATIVE : 0 Player Start Point(s) DEATHMATCH : 6 Player Respawn Point(s) SUGGESTED PLAYER LOAD : 2 to 5

Download ( 723 kb )   Add to cart  Readme  Comment ( 0 )
LG: 1
6 cells: 1 12 cells: 3, total 42 cells on map.
RL: 2 GL: 1
5 rockets: 2 10 rockets: 2, total 30 rockets on map.
SNG: 0 NG: 0
50 nails: 0 25 nails: 0, total 0 nails on map.
SSG: 2
40 shells: 2 20 shells: 0, total 80 shells on map.

Quad: 0 Pent: 0 Ring: 0 Bio: 0

================================================================================
* LEVEL INFORMATION *
--------------------------------------------------------------------------------
TITLE : Bovine Intervention
FILENAME : bovine.bsp
AUTHOR : Michael "laerth" Daugherty
DATE : 04.21.2001
GAME : Quake
TYPE : DeathMatch
EMAIL ADDRESS : laerth@planetquake.com
HOMEPAGE URL : http://www.planetquake.com/cc/

--------------------------------------------------------------------------------
* LEVEL DESCRIPTION *
--------------------------------------------------------------------------------
In 1999, I worked on this map for awhile and eventually put it aside because I
realized that my design techniques were pretty fucking flawed (i.e. still used
carving and hollow). I then learned more efficient techniques and finished Timeless.
Since then I've worked on some Q3 maps, worked at EA for a few months, and
started a FAKK2 single player level.

Thanks to some hardware fuck ups on my main 950mhz machine, I hopped back on my
old computer and rediscovered this map. The map was 80% complete, so I touched
it up over a week's time, tested it w/ some friends, and realized that it's pretty fun.

So why not release it?

--------------------------------------------------------------------------------
SINGLE PLAYER : 1 Player Start Point(s)
CO-OPERATIVE : 0 Player Start Point(s)
DEATHMATCH : 6 Player Respawn Point(s)
SUGGESTED PLAYER LOAD : 2 to 5

DIFFICULTY SETTINGS : N/A
CUSTOM TEXTURES : A few textures from Timeless
A few light textures from Headshot's maps
(http://headshot.terrafusion.com/)
Stair lining from Bal (guessing).
(http://www.planetquake.com/bal/)
More stair lining from Gen
(http://www.planetquake.com/gen/)
Floor from who know's where.
Few from Quake2, Unreal...
(I apologize if I've missed any)
NEW SOUNDS : No
CD TRACK # : 3

--------------------------------------------------------------------------------
* CONSTRUCTION *
--------------------------------------------------------------------------------
MAP BASE : Built from scratch
PREFABS USED : None
EDITOR(S) USED : Worldcraft 1.6 Beta Registered
OTHER UTILITIES USED : Wally, TreeQBSP, RVIS, and arghlite.
CONSTRUCTION TIME : 7 days construction, 8 days tweaking/testing
BRUSH COUNT : 1000something
ENTITY COUNT : 300something
KNOWN BUGS : I've probably missed some clip-bugs (q1's notorious
tendency to fuck up angled walls).

COMPILE MACHINE : PII 450 w/ 128MB RAM

BSP TIME : 27 seconds
VIS TIME : 310 seconds
LIGHT TIME : 184 seconds

--------------------------------------------------------------------------------
* OTHER LEVELS BY THE AUTHOR *
--------------------------------------------------------------------------------
See my 20+ other releases at http://www.planetquake.com/cc/

--------------------------------------------------------------------------------
* SPECIAL INSTRUCTIONS / ADDITIONAL INFORMATION *
--------------------------------------------------------------------------------
If you're a habitual strafe-jumper (like me), this map is going to be a pain in
the ass. The constant changes in elevation via stairs make strafe jumping
a little bit more difficult, and you may find yourself repeatedly getting stopped
by the lips of steps. Also, the layout is pretty tight and is complicated with 3
teleporters and 3 elevators, so the learning curve might be a bit higher than
other maps.

do you have any last comments on my map before i package it up for release?
just quote me in the readme saying "I predict that this map will revitalize the entire Q1 community."
lol
that's going in there
haha
liar
haha i just said that outloud with enunciation like a politician would use
lol
with me driving every point home
and then wild applause at the end
maybe i should quote that, too
hehe
don't worry, nobody reads these things anyway
--------------------------------------------------------------------------------
* CREDITS *
--------------------------------------------------------------------------------
id Software : For Q1, Q2 and Q3(test)
redmund : Testing
schmorky : Testing
deek : Testing
speedmole : Testing


================================================================================
* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------
Authors MAY NOT use this level as a base to build additional levels.

You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!!!. If you don't cooperate, then DON'T DISTRIBUTE
IT IN ANY FORM!!.

This LEVEL may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this LEVEL on any CD or distribute it in
any way without my permission.