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bounce - bounce
Author: assasin  
Name:  bounce
Gametype:  Deathmatch
Players:  FFA 8
Lit:  Upload lit
Locs:  Upload locs
Views:  43
Downloads:  7
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Download ( 549 kb )   Add to cart  Readme  Comment ( 0 )
LG: 0
6 cells: 0 12 cells: 0, total 0 cells on map.
RL: 0 GL: 0
5 rockets: 0 10 rockets: 0, total 0 rockets on map.
SNG: 0 NG: 0
50 nails: 0 25 nails: 0, total 0 nails on map.
SSG: 0
40 shells: 0 20 shells: 0, total 0 shells on map.

Quad: 0 Pent: 0 Ring: 0 Bio: 0

Quake deathmatch level

Contents of bounce.zip : bounce.bsp,bounce.txt

Version : 23 july 1998
Title : bounce
Filename : bounce.bsp
Author : Peter Bisseker [assasin]
Email Address : pete.biss@dial.pipex.com
Description : For you to decide

Additional Credits to : id for Quake,Ben Morris for Worldcraft,Tim Wright for Arghlite
Antony Suter for rvis amd Ken Alverson for Wqbsp165

Deathmatch levels by author : assasin_x, addict, base_220, cat, cross, dmf_101, dong, encounter, fortress, funny3, funny5, halls,
hurt, j_dm, junkie, pdm3, pdm4, pdm5, pdm6, pdm7, pdm8, pdm9, potty2, pro_dmq, pro_dmr, q_dm, rekessib, rift, super_bot, sukie,
sudden, test, uncon, weep, xomis

Single player levels : mymap,tomb

All these levels can be found in ftp://ftp.cdrom.com/pub/idgames2/levels

* Play Information *

Single Player : No
Cooperative : No
Deathmatch : Yes (4 starts)

* Construction *

Base : New level from scratch
Editor(s) used : Worldcraft 1.6a
Known Bugs : sometimes get stuck against wall after using small lift by the water

Build Time : 25 hrs

Texture Wads used : Various

QBSP Time : 105.0 seconds
Light Time : 52.0 seconds
VIS Time : 396.0 seconds
: vised with transparent water.( looks good with r_wateralpha at 0.22 )

* Copyright / Permissions *

This level is (c)copyrighted by Peter Bisseker 1998

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without id software
and my explicit permission.

You MAY distribute this BSP through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive