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azcap - Azcapotzalco
Author: Tony Boyer  
Name:  azcap
Gametype:  Deathmatch
Players:  Add player modes
Lit:  Upload lit
Locs:  Upload locs
Views:  44
Downloads:  9
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LG: 1
6 cells: 1 12 cells: 2, total 30 cells on map.
RL: 1 GL: 1
5 rockets: 2 10 rockets: 0, total 10 rockets on map.
SNG: 1 NG: 1
50 nails: 0 25 nails: 0, total 100 nails on map.
SSG: 1
40 shells: 1 20 shells: 1, total 60 shells on map.

Quad: 1 Pent: 0 Ring: 1 Bio: 0

Title : Azcapotzalco (Check your online
encyclopedia for that one ;) )
Filename : azcap.bsp
Author : Tony Boyer
Email Address : Frogger@mindless.com or
Misc. Author Info : Earlier works include -
kinghill.bsp (King of the Hill)*
playpnd1.bsp (Frogger's Playpond 1)*
playpnd2.bsp (Frogger's Playpond 2)*
tarmpit.bsp (Thor's Armpit)*
blister.bsp (Blister)
blister2.bsp (Blister2)
crynblla.bsp (Crynballa)*
* denotes deathmatch only
These can all be downloaded at
The Team Hermitage site (location is
noted below)

In my spare time I work for the US Navy as
an Avionics Technician 1st Class with heavy
amounts of computer and electronic experience
(I'm getting out after 11 years
in November, so I'm pouring on the 'Find a
Job' bits when I can ;) )

Description : Deathmatch level for Quake. Don't you
just hate level text files that say
just "Death match level for Quake"?
Well, I'll give you a brief
discription of my level. It's a
moderately sized (735k) level with a
slant towards Mayan architecture. This
is possible mainly due to new textures
I've used (see below)...I've placed
seven DM startpoints, as well as a
player cruncher (you'll see it soon
enough ;P). Ample weapons and ammo as
well...watch out for the spike
shooters and the player activated
crusher!...I've also included a way of
identifying my level at the intermission
to help deter theft from actura type
Now go play the level and

Add’tl Credits to : *The guys at id for creating such
incredibly expansive games such as
*Worldcraft, for such an awesome
*Brian, Rick, and George for ideas,
tips, and criticisms (when needed,
of course ;) )
*The Beatles, for creating music that
I can listen to and enjoy anytime of
day (especially when I need a
sanity break ;) )
*And most of all, my wife, for
putting up with my very annoying
habit of saying "In a minute..."

* Play Information *
Single Player : Yes (Just for exploring - no
Cooperative : No
Deathmatch : Yes (Ideally for matches of 4-6
Difficulty Settings : Not in DM without a QC patch ;)
New Sounds : No
New Graphics : Yes (most textures are from the
Rogue mission pack - hence the
Mayan theme)
New Music : Hell no, go get your own damn cd
Demos Replaced : None

* Construction *

Base : New level from scratch
Build time : About a week and a half
Another level that I mapped out
at work (that's right, I have
lots of time at work to do crap
like this...it's a cushy job,
but will only last for a couple
of more months...)
Editor(s) used : Worldcraft 1.1a, BSP2WAD
Known Bugs : none known
Installation : 1. put azcap.bsp into your
Quake/id1/maps directory
2. start Quake
3. bring down console
4. type map azcap

Modification History : 13 June 1997 - Version 1.0
released to ftp.cdrom.com, Team
Hermitage (see address below)


This level is copyright 1997 by Anthony Boyer. Permission to
use, copy and distribute unedited copies of this file
-- azcap.zip -- is hereby granted, provided that no fee is
charged for the use or availability of this file (other than
the normal connection costs for on-line services, if applicable).
The above copyright notice and this permission notice must be
left intact in all copies of this file.

Commercial distribution of this file, in whole or in part,
requires prior agreement with the author. Commercial distribution
includes any means by which the user is required to pay either
for the support (e.g. book, newsletter or CD-ROM) or for the file
itself. Unauthorized commercial distribution is prohibited.

If you wish to commercially distribute this file, note the

(1) This file contains intellectual property (including, but not
limited to, textures and other artwork) owned solely by Id
Software (www.idsoftware.com), and is subject to any and all
copyrights held by them. The author does not have authority
or permission, either expressed or implied, to grant usage
of Id's copyright, and, by granting permission to use this
level in a single commercial release, does not claim or
waive their rights thereby.

(2) Permission is granted by the author for the one-time
commercial distribution of this file if all of the following
conditions are met:

(a) The author is notified by email prior to the file's
inclusion on any commercial release;
(b) The author is provided with one (1) "contributor's copy"
of the finished product upon it's release. Said
"contributor's copy" is to be sent to the author using
the shipping address specified by the author in his/her
reply to the publisher's initial email notification,
and is to be provided at no cost to the author;
(c) This file (including this copyright notice) is not to be
modified in any way, and shall be distributed as the
author intended;
(d) The author retains all relevant and proper copyrights to
this work both prior to and subsequent to the commercial
release of this file.

(3) By requesting a shipping address from the author, the
publisher signifies acceptance of, and agrees to abide by,
these conditions. By returning a valid shipping address to
the publisher, the author thereby grants the publisher one-time
usage of the author's copyrighted work for commercial purposes.

Thank you for your interest in this work.

* Where to get this WAD *

FTP sites:ftp.cdrom.com
http://www.acilink.net/~aboyer/quake1.htm (Team Hermitage)