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alien - Alien
  
Author: CC_Scorpio  
Name:  alien
Gametype:  Deathmatch
Players:  FFA 8
Lit:  Upload lit
Locs:  Upload locs
Views:  63
Downloads:  30
Rate Map: 
Description:
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Download ( 353 kb )   Add to cart  Readme  Comment ( 0 )
LG: 0
6 cells: 0 12 cells: 0, total 0 cells on map.
RL: 0 GL: 0
5 rockets: 0 10 rockets: 0, total 0 rockets on map.
SNG: 0 NG: 0
50 nails: 0 25 nails: 0, total 0 nails on map.
SSG: 0
40 shells: 0 20 shells: 0, total 0 shells on map.

Quad: 0 Pent: 0 Ring: 0 Bio: 0

================================================================
Title : Alien
Filename : alien.bsp
Author : CC_Scorpio
Email Address : scorpio@bigdog.fred.net

Description : Deathmatch level, only has 7 starts, so i
guess it's best for 3-7 people. Fairly small,
inherently simple, yet i think it challenges
the set patterns of contemoprary deathmatch play.

Additional Credits to : ID Software, for Quake,
Arzhan, for his architectural suggestions,
guys on IRCNet #quake:
Kayos (for his general lev editing help),
and everyone else. :))
================================================================

* Play Information *

Level Name : Alien
Single Player : Just to look around. no exit.
Cooperative 2-4 Player : Nope... boring, not to mention impossible
Deathmatch 1-4 Player : oh yeah. There are 7 player starts.
Difficulty Settings : No.
New Textures : nope
Anything else new : Hmm... i don't think so

Comments : This one is very cool in my opinion. It's
really small, and it screams playability.
there's nowhere to hide/snipe/camp/whatever
and although all the weapons are there, i
think they come to you at the wrong time. A
lot of conventional DM techniques are void
here due to architecture. Rocket techniques,
camping, and several other gameplay tactics
aren't really possible here. Players will need
to find a new way to kill. without dying first
that is... Overall, i think it's a difficult level.

* Construction *

Base : scratch . (unlike the many carbon copies out there)
Build Time : 5 Days. Mostly fighting with Thred bugs
then searching for machine to VIS on :)

Qbsp-time : 139 seconds
Light-time (-extra) : 122 seconds
Vis-time (-level 10) : 16606 seconds
On a Pentium 90 with 64 Megs of RAM

Editor(s) used : Worldcraft(1.0)
Known Bugs : none that i know of

* Legal Stuff *
do whatever the fuck you want with it except say it's yours.

* Where to get this BSP *
kinda pointless now eh?

have fun kiddies

(C) 1997 THL Inc.