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acid2 - Acid 2
Author: Equim  
Name:  acid2
Gametype:  Deathmatch
Players:  4on4, FFA 8
Lit:  Upload lit
Locs:  Upload locs
Views:  59
Downloads:  25
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LG: 0
6 cells: 0 12 cells: 0, total 0 cells on map.
RL: 0 GL: 0
5 rockets: 0 10 rockets: 0, total 0 rockets on map.
SNG: 0 NG: 0
50 nails: 0 25 nails: 0, total 0 nails on map.
SSG: 0
40 shells: 0 20 shells: 0, total 0 shells on map.

Quad: 0 Pent: 0 Ring: 0 Bio: 0

January '98
Title : Acid 2
Filename : acid2.bsp
Author : Equim (Martin Alderson)
Email Address : Equim@aol.com
Other Levels by author : Trinity - single player, Acid - DM,
Photek (released soon) - DM
Description : Cool new version of my first quake DM map,
Acid, which was made to be like DM2. This is
more like what I wanted the original to be
like, but I just didn't have the experience
back then. I have kept the basic layout the
same but the three main rooms have been
totally changed and enhanced.

Additional Credits to : ID Software,
My playtesters-Mike Denby(MYK) & Danny Marsh,
Ben Morris (for WorldCraft),
Steven Polge (for the amazing ReaperBots)


* Play Information *

Single Player : Not this time
Cooperative : No
Deathmatch : Yes
Difficulty Settings : What for?
New Sounds : No
New Graphics : Maybe some new textures, not sure
New Monsters : No
New Demos : No
New Models : No
QuakeC Patches : No

* Construction *

Base : Acid...also by me!
Editor(s) used : WorldCraft, MS-DOS Edit, Notepad,
Quake Army Knife 3.2, Stoneless,
MipDip, Adquedit, Film At 11
Known Bugs : None that I know of :)
Well you can fall out of the level if you try
hard enough.
Build Time : -Design (including Acid) approx. 30 hours
-QBSP :- 76 secs
-Arghlite (Extra) :- 88 secs
-Vis (Full) :- 260 secs

* Licensing and Copyright *

This level is the sole property of Martin Alderson. The files
are Copyright 1997 Martin Alderson and must be distributed together
at all times. These files may be distributed freely when
distributed together.
If you use any of my levels for inspiration, please give me credit. =)
If you want to use this map as a base to build additional maps you must
ask my permission prior to public release.

Now be gone!