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ac_die - Whom ever dies with the most kills wins!
Author: Doug Erickson  
Name:  ac_die
Gametype:  Deathmatch
Players:  FFA 8
Lit:  Upload lit
Locs:  Upload locs
Views:  36
Downloads:  19
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LG: 0
6 cells: 0 12 cells: 0, total 0 cells on map.
RL: 0 GL: 0
5 rockets: 0 10 rockets: 0, total 0 rockets on map.
SNG: 0 NG: 0
50 nails: 0 25 nails: 0, total 0 nails on map.
SSG: 0
40 shells: 0 20 shells: 0, total 0 shells on map.

Quad: 0 Pent: 0 Ring: 0 Bio: 0

Title : Whom ever dies with the most kills wins w/AC Beta
Filename : AC_DIE.BSP
Author : Doug Erickson
Email Address : saber@flex.net
Description : Not to big, not to small deathmatch level. All
weapons are included and four Pentagrams are
included on easy skill setting for C-Mods like
FIEND. Now Two AC Beta Models and Stinger
Missles. *****ACBeta Required*****
Additional Credits to : ID Software, for Quake
D. Rhodd and R. Brasseaux for design suggestions.
* Play Information *
Level Name : Whom ever dies with the most kills wins
Single Player : Yes, for exploration
Cooperative 2-16 Play : No
Deathmatch 2-16 Play : Only 8 start Positions
Difficulty Settings : See description above
Modifications : None
Recommended num. of players : 2-8
Computer requirements : I built this level and play it on a 486dx4 120,
but I still recommend a Pentium 90 or up.
* Construction *
Base : New level from scratch. Requires AC Beta C Mod.
Build Time : Between 24 and 28 hours collectivly.
QBSP took 304.0 sec.
Vis took 387.0 sec.
Light with the -extra switch took 626.0 sec.
Editor(s) used : BSP-A Quake Editor v.55b
Known Bugs : No problems encountered.
* Legal Stuff *
You may distribute this level freely, as long as you do not profit
from its distribution and you include my text file. You may create
levels based on this level, provided you give me credit and notify me, I'd
kinda like to see it.

The textures used in this level are the property of id Software.

** Where to get AC Beta C Mod **


* Where to get this MAP *

email: saber@flex.net